Buyela emva kwi-10-15 iminyaka, kwaye bambalwa kakhulu abantu abaye beva ngeqela "imidlalo". Kodwa ngoku, yinxalenye enkulu yobomi bale mihla, kwaye eyona tumente inkulu yemidlalo ye-elektroniki ifumana izigidi zababukeli kwaye ikhuphe amabhaso amakhulu emali kwabo baphumeleleyo kwimidlalo efana neLeague of Legends, Counter Strike: Global Offensive, kunye neDota 2.
Uninzi lwezizwe ezinkulu kwihlabathi liphela ziye zaseka amashishini azo esports, kwaye ezinye zikhula kakuhle, unyaka nonyaka. Umzobo wezemidlalo e-India, umzekelo, uyakhula ngoku, ngenxa yeqela labaqhubi abaphambili bokukhula, njengabantwana abaninzi abancinci, ukuphuculwa kweziseko zophuhliso ze-intanethi, kunye nokuthandwa kwemidlalo yeselula.
Abaninzi basebenzisa amaqonga ongcakazo, njenge 1Phumelela usetyenziso, ukuzama ukuphumelela imali ngokubheja okanye imidlalo yekhasino. Abanye bakhuphela imidlalo yeselula edumileyo njenge PUBG Imfono kunye ne-BGMI ukuba banokudlala nabahlobo babo okanye ngokuchasene nabantu abavela kwihlabathi liphela. Oku kuxhaswa kakhulu lukhuselo lwaseIndiya lwelizwe lonke lwe-5G, luvumela abadlali ukuba badlale naphi na apho baya khona.
Ngelixa iIndiya ingekho kumanqanaba afanayo neendawo zamandla ze-esports zase-Asiya, njengeTshayina, uMzantsi Korea, kunye neJapan, ngokuqinisekileyo iba ligama elikhulu kushishino. Kwaye imidlalo eIndiya iyanda iyonke, nayo. Kodwa ngaba i-Indiya ekugqibeleni inokuvela njengenye okanye inkokeli ecacileyo yaseAsia kwimidlalo yezemidlalo? Masijonge ngakumbi kwaye sifumanise.
Iziseko ezingundoqo eziNgemva kokuKhula kweMidlalo yeMidlalo yaseIndiya
Siza kuqalisa izinto ngokujonga iziseko zobuchwepheshe zaseIndiya, ezibangcono ngalo lonke ixesha. Oku, ngokusisiseko, ngamafutha asemva kokunyuka kwemidlalo yezemidlalo kwesi sizwe. Awunakuba nomzi mveliso we-esports onzima ngaphandle kweziseko ezingundoqo ze-intanethi ukuze uxhase, kodwa i-Indiya yenze imitsi emikhulu kule ndawo kade.
I-Intanethi kunye neNguqulelo yeMidlalo yeSelula
Izinga lokungena kwi-Intanethi yaseIndiya linyuka unyaka nonyaka, kwaye abemi belizwe baya besanda ngokwengqondo yetekhnoloji. Yonke imihla, izigidi zamaIndiya zisebenzisa izixhobo zabo, njengee-smartphones, iitafile, iilaptops, kunye neekhompyuter zabo, ukuzibandakanya kungekuphela nje kumsebenzi kunye nemizamo yobuchwephesha, kodwa kwimidlalo kunye nokuzonwabisa.
Iindawo zeMidlalo kunye neMisitho
Imizi-mveliso yezemidlalo ikwaxhomekeke kwibala lemidlalo kunye neendawo apho abadlali banokuhlangana khona ukuze baqeqeshe okanye bakhuphisane kwimisitho emikhulu phambi kwemikhosi yabalandeli. Le, nayo, yindawo ebisebenza kuyo i-India, kwaye ngoku kukho iindawo ezininzi ze-esports ezinamachaphaza kwilizwe lonke, zilungele ukubamba iminyhadala emikhulu, efana nale:
- Umdlalo weConsole eThane, yenye yeendawo ezinkulu ze-esports kwilizwe lonke
- Amabala emidlalo e-LXG, anamachokoza ajikeleze izixeko ezikhulu
- Xtreme Gaming Esports Stadium e Delhi
Ukongeza, kukho ishedyuli esempilweni yemisitho ye-esports kunye neetumente kwikhalenda yaseIndiya. Kukho i-IGL, okanye i-Indian Gaming League, umzekelo, ebamba iminyhadala emininzi ekhuphisanayo unyaka wonke, kunye namanye amalinge emidlalo, njengeSkyesports, ESL India, kunye ne-EGamersWorld.
Utyalo-mali lukaRhulumente kunye noShishino
Urhulumente waseIndiya akaboni ngokunyuka kwemidlalo yehlabathi kwaye uthathe amanyathelo okukhuthaza nokuxhasa uphuhliso lwemidlalo yezemidlalo ngaphakathi kwemida yayo. Umzekelo, iSebe leMicimbi yoLutsha kunye neMidlalo kutshanje longeze i-esports kuluhlu lwemidlalo ekhoyo kufanelekile ukufumana imbuyekezo yemali xa abathathi-nxaxheba bephumelela iimbasa okanye amabhaso kwimisitho yamazwe ngamazwe.
Abatyali mali babucala, kubandakanya amagama amakhulu anje ngeJio, Tencent, kunye neReliance, bagalela imali kumzi mveliso wezemidlalo waseIndiya. Ayisiyiyo loo nto kuphela, kodwa kukwakho nezinye iimveliso eziphambili zenkxaso ezithatha umdla kumaqela esports aseIndiya kunye nabakhuphisana nabo. Kwaye oko kubandakanya amagama aziwayo ngokunjalo, njengeRed Bull, ASUS, kunye neLenovo.
Izihloko zeMidlalo eziKhulu ezidumileyo eIndiya
Kula macandelo alandelayo, siza kuphonononga ezinye zeemidlalo ezikhuphisanayo ezithathiweyo eIndiya. Uninzi lwazo luya kuqhelana nabalandeli be-esports kunye nabanomdla, kodwa kukwakho neqela lemidlalo edumileyo apha engeyiyo enkulu kwenye indawo kwihlabathi liphela, inika abadlali bemidlalo yaseIndiya kunye nabalandeli amava awodwa.
Iimidlalo eziphathwayo (Elona candelo lidumileyo)
Njengoko kuchaziwe ngaphambili, umdlalo okhuphisanayo weselula lelona candelo liphambili lentengiso ye-esports eIndiya. Abantu abaninzi banazo ii-smartphones apha, kuba zibiza kakhulu kwaye zifumaneka ngokulula, kwaye abaninzi bathanda ukusebenzisa iifowuni zabo ukudlala imidlalo, nto leyo ethe yavelisa izihloko ezininzi ezidumileyo zeselfowuni.
Imizekelo ibandakanya:
- I-BGMI (IiNdawo zokulwa eziSelula eIndiya) – Le yinguqulelo yaseIndiya yePUBG, okanye iiNdawo zoMlo ezingaziwayo zoMdlali. Yavalwa okwethutyana ngo-2022 kodwa sele ibuyile kwaye ihlala isisihloko esithandwa kakhulu kunye ne-BGMI esports enkulu elandelayo.
- Umlilo wasimahla-Omnye umdlalo weDabi Royale onje ngePUBG, uMlilo wasimahla wenziwa sisitudiyo saseSingapore saseGarena. Iye yakhutshelwa ibhiliyoni kwihlabathi liphela, kwaye uninzi lwayo lusuka eIndiya.
- Umnxeba weDuty Mobile-Inguqulelo ephathwayo yekhonsoli ethandwa kakhulu kunye nefranchise yePC yomntu wokuqala wokudubula.
- I-Clash Royale-Umdlalo weqhinga, iClash Royale sele ikhona malunga neshumi leminyaka kodwa iyaqhubeka nokubonakala idumile kwiimarike ezininzi. NjengeIndiya, apho umdlalo unemikhosi yabalandeli abaqinileyo.
- I-Asphalt 9-Eyaziwa ngokuba yi-Asphalt Legends, lo ngumdlalo womdyarho. Ikwiselula kodwa ikwathuthuzela, kwaye inoluntu olukhula ngokukhawuleza lwabadlali abanengqondo yokukhuphisana.
PC & Console Gaming
Ngaphaya kweePC kunye nee-consoles zasekhaya, kukho nezinye izihloko ezininzi ezithathayo phakathi kwesiseko sabadlali baseIndiya. Imizekelo yile:
- I-Valorant-Omnye wabaninzi "abadubuli beQhawe" okwangoku, i-Valorant ibeka amaqela abalinganiswa abanamandla amakhulu omnye komnye kwiindawo eziqinileyo.
- I-CS2: Ulandelelwano lwe-Counter-Strike: I-Global Offensive, i-CS2 yi-tactical person first shooter. Ifuna i-reflexes ekhawulezayo kunye nolwazi lwemephu ukuze uphumelele.
- I-Dota 2: Le yi-MOBA, okanye ibala lokulwa labadlali abaninzi kwi-intanethi. Ngumdlalo weqhinga, amaqhinga, kunye nolawulo ofuna uninzi lwabadlali abaphambili.
- I-League of Legends: Omnye umdlalo omkhulu we-MOBA kunye neyona nto iphambili kumzi mveliso we-esports, i-LoL ibisoloko ingumdlalo obukelwe kakhulu kwihlabathi liphela.
Indawo yaseIndiya kwiGlobal neAsia Esports Ecosystem
Okulandelayo, jonga indlela i-India ephakathi ngayo iimarike ezinkulu zezemidlalo yehlabathi, kwaye ngawaphi amathuba anokuba nawo okoyisa amanye amagama amakhulu kwaye athathe indawo yawo njenge-esports colossus.
Ukukhuphisana neTshayina kunye noMzantsi Korea
Kwimarike yaseAsia, amazwe amabini alawula indawo ye-esports. Kwaye ezo ziyi-China, eyesibini enkulu kwimarike ye-esports kwihlabathi liphela (emva kwe-US) kunye noMzantsi Korea, ongowesine ngobukhulu. I-Indiya, ngenxa yokuthelekisa, ngoku ikwindawo ye-11 yentengiso enkulu kwihlabathi, kwaye ikwindawo yesine ngobukhulu e-Asiya.
Kukho izinto ezicacileyo ezenza ukuba i-China kunye ne-S. Korea ibe yimpumelelo kule ntsimi. Banenkcubeko ehlala ixesha elide yokukhuthaza iimbaleki ze-esports, ezineendawo zoqeqesho, amabala emidlalo, kunye neetumente ebezikho iminyaka. Ngokwahlukileyo, indawo yaseIndiya incinci kakhulu, kwaye kuya kuthatha ixesha ukuba ifikelele kubude obufanayo, kodwa ikhula ngokukhawuleza.
Ukunyuka kweMibutho yezeMidlalo yaseIndiya
Kuya kufuneka ujonge kuphela amanye amagama amakhulu kwii-esports zaseIndiya ukuze ubone ukuba eli lizwe likhawuleza kangakanani ukwakha ubukhosi balo bezemidlalo. Imizekelo yile:
- I-GodLike Esports, ephumelele itumente ye-A-tier kwaye yade yabeka i-15 ephezulu kwi-2021 ye-PUBG Global Championship.
- I-Global Esports, igama elikhulayo elinokuphumelela okuninzi kokhenketho kunye nokugqitywa kwendawo ephezulu kwimidlalo efana neValorant.
- Iqela leSouL, eliye lagoduka liphumelele kakhulu mva nje kwimidlalo efana neBGMI.
Ixesha elide, amaqela aseIndiya ayekhuphisana kuphela kwinqanaba lasekhaya nelesizwe kwaye akazange enze phawu lukhulu kwiitumente zehlabathi okanye zamazwe ngamazwe. Kodwa ngokuqinisekileyo iyaqala ukutshintsha.
Ukubamba iiTumente zaMazwe ngaMazwe eIndiya
Uphawu lokwenyani xa ilizwe linoshishino oluhle lwe-esports kuxa linokuthi libambe iitumente ezinkulu ngempumelelo, lizise inani elikhulu lababukeli kunye nabalandeli kunye nenkxaso. Le yinto i-India ebisebenzela kuyo kwaye into esandul' ukuqalisa, ngokuyinxenye kwi-ESL India Premiership kunye ne-Skyesports Championships.
Ngelixa i-Indiya ingekasithathi naziphi na iitumente ezinkulu zehlabathi, ngokuqinisekileyo zinokwenzeka. Ineziseko ezingundoqo ngoku, kwaye abalandeli abalandelayo kwi-esports eIndiya baya beba nkulu. Ngaloo ndlela, ngenye imini siza kubona ukhenketho olunje ngeHlabathi, iValorant Champions Tour, okanye iMobile Legends M-Series kwisixeko esifana neThane, Delhi, okanye iMumbai.
Indima yoMsasazo kunye nokuDalwa koMxholo
Enye yezinto ezinkulu ezincede ukukhula kwe-esports kwihlabathi liphela ibe luphuhliso lwenkcubeko yokusasaza. IiSayithi ezinje ngeYouTube kunye neTwitch zenze ukuba kube lula kubalandeli kwihlabathi liphela ukubukela ukhuphiswano lwe-esports, balandele abadlali babo abathandayo, bafunde ubuchule bomdlalo obuphezulu, kwaye basukele awabo amaphupha emidlalo.
Sikhe sababona abaphembeleli bemidlalo eIndiya besakha abalandeli abaninzi. Abantu abanjengoMortal, ScoutOP, kunye noJonathan, umzekelo, banezigidi zabalandeli kwimidiya yoluntu kunye neendawo zokusasaza. Kwaye oku kunceda esports yonke into enkulu, njengoko ivelisa i-hype engakumbi kunye nomdla kwaba badlali, imidlalo abayidlalayo, kunye nemisitho abayizimasayo.
Imicelimngeni i-India ejongene nayo ekubeni yiNkokeli ye-Esports
I-Indiya ayizukuba ligama elinguNombolo 1 kwii-esports ngobusuku nje obunye. Kuyakuthatha ixesha, kwaye kukho imiceli mngeni emininzi ekufuneka yoyiswe ukuba ilizwe liya kuhlala likhula liye kutsho kubude obufanayo neTshayina, uMzantsi Korea, kunye nabanye. Loo mingeni ibandakanya:
- Imiceli mngeni yolawulo kunye nezomthetho: Sele sithethile malunga nendlela i-PUBG yavalwa ngayo okwethutyana eIndiya. Ukuvalwa okuthe kratya kunye nemicimbi yezomthetho efana naleyo inokuthintela ukunyuka kwezihloko ezithile ze-esports kwaye isoyikise ishishini lilonke.
- Izikhewu kwiziseko zophuhliso: Lo gama iziseko zophuhliso ziphucuka, kufuneka umsebenzi omninzi. Abemi bafuna ukufikelela okungcono kwiiPC ezifanelekileyo zokudlala, kunye nenkxaso-mali ethembekileyo, engaguqukiyo yamaqela e-esports kunye neetumente ukwakha amashishini abo.
- Ukubonakaliswa okulinganiselweyo kwezizwe ngezizwe kumdlali waseIndiya: Njengoko bekutshiwo ngaphambili, uninzi lwabadlali abakhulu be-esports baseIndiya baye bakhuphisana kwinqanaba lasekhaya/lesizwe, kodwa abakabi nawo amava amaninzi eetumente ezinkulu zehlabathi okwangoku.
- Ukwenza imali kuyasokola kwiimbaleki ze-esports eziqeqeshiweyo: Kunokuba nzima ukulandela umsebenzi njengembaleki yezemidlalo eIndiya okwangoku, ngenxa yobunzima bokufumana inkxaso, ukufumana iqela, njl.
Ikamva leeMidlalo eIndiya
Ukujonga kwikamva, zininzi iindlela ezonwabisayo kumndilili we-esports eIndiya:
- Ukukhula koDumo: Ngo-2030, sinokubona i-Indiya inyukela kumanqanaba afanayo okanye afanayo kwi-esports njengoMzantsi Korea kunye neTshayina, ukuba nje izibonelelo ezifanelekileyo, inkxaso-mali, kunye neziseko zophuhliso zinikiwe.
- Ubuchwephesha obutsha: Silindele ukubona itekhnoloji entsha - i-AI, i-VR, kunye ne-blockchain yokudlala, umzekelo - ukudlala indima enkulu kwindawo ye-esports iyonke, kwaye ngakumbi eIndiya, ehlala ikhawuleza ukwamkela itekhnoloji entsha.
- Inkxaso engakumbi: Njengoko ii-esports zibaluleka ngakumbi kwaye zithandwa kakhulu e-Asiya, kusenokwenzeka ukuba inani labalandeli liya kukhula, inani labanqwenelekayo liya kunyuka, kwaye urhulumente, kunye nabaxhasi kunye nabaququzeleli beligi, baya kwenza okungakumbi ekukhuliseni i-esports ukukhula apha.
Ukuqukumbela: Ngaba i-Indiya ingafumana iiNgxilimbela ze-Esports zaseAsia?
Ke, ngaba iIndiya ingawugqitha uMzantsi Korea kunye neTshayina ngenye imini? Ngokuqinisekileyo inokwenzeka. Kodwa, okwangoku, endaweni yokujonga ukodlula nasiphi na esinye isizwe, iIndiya kufuneka iqale ijonge ngaphakathi, iqinise imveliso yayo ye-esports, yakhe iziseko zophuhliso, kwaye ikhuthaze inkcubeko ye-esports, kwaye emva koko iye kumanyathelo alandelayo olawulo lwehlabathi kweli shishini.