Kuyacaca ukuba umhlaba wemidlalo ye-smartphone uyaqhubeka nokunyuka ukusuka kwimidlalo elula ye-pixelated efana ne "Snake" okanye "Tetris." Ngelixa oko kuhlala kuyinyani, umdlalo weselula uye wavela kakhulu kule minyaka ingamashumi amabini idlulileyo kwaye ngoku usisityebi-nangona wahlukile-amava okudlala xa kuthelekiswa nekhonsoli okanye iPC. Utshintsho lwemidlalo ye-smartphone ibimangalisa, kunye nophuculo kuwo omabini amacala kunye nesoftware ekhuthaza intengiso yomdlalo weselula ehlala ikhula. Namhlanje, imidlalo ekwimarike yeeselfowuni inemizobo ekhethekileyo kunye nokukwazi ukukufunxa kuyo ngokungathi ubudlala. Kweli nqaku, siza kujonga ezona zinto zibalulekileyo i-smartphone ye-2021 ye-midrange ekufuneka ibenayo kumdlalo weselula opholileyo okanye indlela ii-smartphones eziyitshintsha ngayo indlela yazo njengoko zijolise kumgangatho endaweni yokudlala.
Ukukhula koMdlalo weMobile
IShift ukusuka kwiCasual ukuya kwiHardcore Gaming
Ubudala bemidlalo yeselula yaqala ngokungaqhelekanga, kunye nemidlalo elula efana ne "Angry Birds" kunye "neCandy Crush" ephethe iivenkile zeapp. Yonke le midlalo ayiqhelekanga, okuthetha ukuba yayakhelwe ukuba iqwengwe ngabaphulaphuli abaninzi kangangoko ubude obufutshane. Nangona kunjalo, njengoko ishishini elikhulayo lee-smartphones liye labonakala ngakumbi malunga nokusetyenziswa kwe-app yokudlala, abaphuhlisi baqala ukupheka imidlalo enzulu kunye netyebileyo, besandisa umdlalo onzima kwiiselfowuni.
Oku kunokuvakala kuyinto encinci ngoku, kodwa sithetha ngexesha apho i-hardcore mobile Iimidlalo yevidiyo bezikhawulelwe kwi-puzzle kunye neendidi zamagama, hayi abadubuli bomntu wokuqala (i-FPS), imidlalo yokudlala indima (RPGs), okanye amabala edabi e-intanethi yabadlali abaninzi (ii-MOBA) ezifuna amaqhinga anzulu, i-reflexes ekhawulezayo, kunye nexesha elininzi lokudlala. Iigraphics ezingcono, imfuno yethu ye-e-peen ehlala ikhudlwana ngohlobo lwamandla okusebenza, kunye ne-intanethi ekhawulezayo yenze ukuba ibe yinto ekhokelela kwi-hardcore laz.
Ukwandiswa kwesiseko somdlali wehlabathi
Ukufikeleleka kube yinto enkulu ekukhuleni kweshishini lemidlalo yeselula. Ii-smartphones zikho kuyo yonke indawo, ngokwahlukileyo kwii-consoles zemveli kunye neePC ezingamakhulu ambalwa ezigidi zabantu emhlabeni jikelele. Ukukhula kwesiseko sabadlali behlabathi kuye kwaqina ngakumbi; ngeli xesha, kwi-intanethi pokies ezihlawulelweyo imidlalo yenza ngaphezulu kwesiqingatha sengeniso iyonke kwimarike enkulu.
Ukunyuka kweefowuni eziphathwayo, ngokubanzi, kwenze ukuba izigidi zabantu zikwazi ukwenza ngenye indlela, okukhokelela ekwandeni kwenani labathengi abadlala imidlalo yasimahla. Oku kukwadale imidlalo yentlalo kunye nabadlali abaninzi, ivumela abadlali kwihlabathi liphela ukuba badlale ngokuchaseneyo ngexesha lokwenyani.
Ukuzivelela kweMizobo kwiGaming yeMobile
Imibono Eyinyani nenzulu
Uphuculo lomgangatho wegrafiki kwi yokudlala online iphenjelelwe kakhulu kukuvela kwehardware ye-smartphone. Kwiintsuku zokuqala, ukuthembeka okubonakalayo kwakunyanzelwa kakhulu yi-hardware yeselula engenamandla engakwaziyo ukunika imizobo eyinyani kwizikrini ezincinci ezinezisombululo ezimbi kunye nobomi bebhetri obulinganiselweyo.
Izilawuli zescreen seTouchscreen kunye neGesture-based Gameplay
Ulawulo lwescreen esichukumisayo semidlalo senza ukubonakala kwazo kwii-smartphones kwaye zatshintsha iipads zolawulo, amaqhosha, kunye nezinto ezivuyisayo zomdlalo wokudlala. Ngelixa amava okuqala esikrini sokuchukumisa yayingeyonto ingaphezulu nje kokucofa kunye nokuswayipha, imidlalo ye-smartphone iye yakhula yaba ngumdlalo ontsonkothileyo osekelwe kumdlalo.
Umdlalo sele uphuhlisiwe ukuba uthathe ithuba lojongano lwescreen esichukumisayo, usebenzisa ulawulo olulula noluphendulayo oluvumela umbono omkhulu wolawulo kunangaphambili. Oku kukhankanywe ngasentla Iqhamo Ninja yenza ukuswayipha kuvakala ngathi kukunqunyulwa, kwaye sabona kananjalo kukusebenzi- Royale sebenzisa iimpompo ukuze abadlali balawule imikhosi kwindawo yedabi. Itekhnoloji yescreen seTouchscreen ihlala iphucuka, oku kuthetha ukuba imidlalo iya isebenzisana ngakumbi, kwaye iphendule, kwaye ivumela ulawulo olungcono kunye nokuchaneka.
I-AR kunye neVR
Imidlalo ye-AR idibanisa izinto, ijika imbono ijonge phantsi-abadlali ngoku banokusebenzisana nezinto zedijithali ezibonakalayo kunye kwindawo enye kunye neendawo ezingqongileyo. Imidlalo ye-AR yenzelwe ukuba ibe ngaphezulu yokudlala online, usebenzisa isakhono sekhamera ye-smartphone kunye neenzwa ezixhasayo ukwenza inkohliso apho abadlali banokufumana indawo yabo yokwenyani.
Ewe, i-VR yeselula isesebuntwaneni bayo, kodwa ukubala into enokuyenza kumdlalo ekuhambeni kuya kuba yimpazamo. Ezi ntloko ze-VR ezisekwe kwi-smartphone ziye zavumela abadlali ukuba babaleke kwihlabathi elibambekayo kwidijithali, amava ebekade egcinwe kuphela kwiirigi zokudlala ezixabisa kakhulu. Ukudlala kweVR ngeefowuni ngokuqinisekileyo akulunganga okwangoku, kodwa ikamva lomdlalo weselula ngokuqinisekileyo liya kuba neNyaniso eyongeziweyo kunye neNyaniso eyiNqobo kuyo.
Cloud Gaming kunye Streaming
Enye yeendlela ezintsha kumdlalo welifu, othembisa ukutshintsha umdlalo wefowuni yeselula ngonaphakade. Ivumela abadlali abanee-smartphones ezisisiseko ukuba basasaze ngokuthe ngqo imidlalo ukusuka kwiiseva eziphezulu, begatya ngokupheleleyo imfuno yezixhobo ezibiza kakhulu. Ngokwethiyori, oku kufanele kubone imidlalo emangalisayo ebalekayo nakwizixhobo eziphakathi okanye ezikwinqanaba lohlahlo lwabiwo-mali xa ngokuqhelekileyo bezingenawo amandla oku.
Ikamva leMidlalo ye-Smartphone
5G kunye neKamva leMidlalo yeMobile
Itekhnoloji ye-5G imalunga nokuguqula umdlalo weselula ngonaphakade. I-5G iya kuqhuba imidlalo emitsha kunye namava enkosi kwizantya zokukhuphela ezikhawulezayo, i-latency esezantsi, kunye nonxibelelwano olungaguqukiyo olunokunceda ukwenza amava akho emidlalo abengcono kakhulu. Oku kuthetha ukuba siya kubona imidlalo egudileyo yabadlali abaninzi kwi-intanethi, ukhuphelo olukhawulezayo lweefayile ezinkulu zomdlalo, kunye nenkxaso eyomeleleyo yokudlala ilifu / ukusasaza kwiinkonzo ezifana nePlayStation.
Ngoku njenge-5G, iya kusebenza njengeqonga le-AR, kunye namava e-VR ukukhula kwii-smartphones kunye nokunika abaphuhlisi indawo enkulu yokuyila ihlabathi elikhulu kunye nokunxibelelana okongeziweyo.
Ngokuvelisa umxholo ngokwenkqubo ngoncedo lwe-AI, la mava emidlalo anokwahluka ukuya kwinqanaba elingenasiphelo ixesha elide ngaphandle kokuba kudala. Ikwabonelela ngesakhono sokuhlalutya isimilo kubadlali bonke kwaye ufumane loo datha yomdlalo wexesha lokwenyani ukuya kwi-algorithms yokufunda ngomatshini ukuze Yenza inokusetyenziswa ngabaphuhlisi ngaphezu kokuphonononga umdlalo wabo kodwa ukuyilungisa inyathelo ngalinye lomdlali. igophe lobuchule. Ukwenza umntu ngamnye: Ukwaneliseka komdlali kunye nobomi obuninzi kwimidlalo yeselula.
isiphelo
Ngelixa itekhnoloji iphucukile, ngakumbi kwimimandla efana nonikezelo lwemizobo, amanyathelo okwenene enziwe xa kuziwa kumdlalo wokudlala. Oku kuye kwagqabhuka kwaba ngumnikelo wentsimi, ezandleni zakho, amava afanele ukuthuthuzela kule minyaka imbalwa idlulileyo. Ikamva lemidlalo ephathwayo liqaqambe ngokwenene, ngehardware, imizobo, kunye nobuchwephesha bokudlala umdlalo okhawulezayo, udityaniswe namathuba esikali abonelelwa yimidlalo yamafu. Umdlalo we-smartphone oqhubela phambili uya kuba namava ngakumbi, uchuku, kwaye unxibelelane njengoko uqhelana nesantya esikhawulezayo setekhnoloji ye-5G elukwe kunye ne-AI kunye nokufunda koomatshini, ngaloo ndlela ibonelela abadlali ngamathuba amatsha okuzonwabisa ngokuntywila.