Njani umhlali ombi VR watshintsha umdlalo owoyikekayo

Ummandla wemidlalo eyoyikisayo ubone inguqu ephawulekayo ngokufika kwenyani yenyani. I-Resident Evil VR ingumzekelo wale nto, abadlali abanomdla kunanini na ngaphambili. Le ndlela intsha intywilisela abasebenzisi kwihlabathi elipholileyo, inyusa uloyiko lwabo kunye nokungxamiseka.

Njengoko siphonononga indlela i-Resident Evil VR eluchaze ngokutsha uhlobo, siza kutyhila ulwazi oluxabisekileyo kwabo bafuna qesha umphuhlisi weVR okanye iqabane kunye nenkampani yophuhliso lomdlalo we-vr. Imiba eyahlukeneyo yobuxhakaxhaka bomdlalo ogcina abadlali benomdla, kunye neziphumo zengqondo ezinokubakho kubasebenzisi, zibonelela ngezimvo ezixabisekileyo. Ezi mbono zinokusebenza njengezifundo ezibalulekileyo kwixesha elizayo vr imidlalo umphuhlisi kushishino lwemidlalo yenyani yenyani, ebakhokela kuyilo kunye nokudala iiprojekthi zabo. Ukuqonda ezi zinto kunokunceda abaphuhlisi benze amava obugcisa angonwabi nje kuphela kodwa anempembelelo ebalulekileyo kukuzibandakanya kwabadlali kunye neempendulo zeemvakalelo. Ngokuthathela ingqalelo ezi zifundo, abaphuhlisi banokuyiphucula imidlalo yabo kwaye benze amava antywilayo nanelisayo kubasebenzisi.

Ukutsibela kwiNyinene yeNqobo

Ukuhamba koBubi boMhlali kwiVR lutshintsho olukhulu kwindlela abantu abadlala ngayo imidlalo eyoyikisayo. I-VR ibeka abadlali kanye kwihlabathi eloyikisayo, okwenza yonke into ibe yoyikeka ngakumbi. Xa abadlali kufuneka bajonge iikona okanye bachukumise izinto, yongeza uloyiko.

Kwi-VR, abadlali abajongi nje; bayinxalenye yomdlalo. Kufuneka bashukume kwaye benze izenzo, nto leyo eyenza ukuba amava abandakanyeke ngakumbi. Esi simbo sokudlala ngezandla senza ukuba uloyiko luzive luyinyani kwaye kunzima ukubaleka.

Kwakhona, i-VR ivumela abaphuhlisi bemidlalo ukuba benze iindawo ezisebenzisanayo ngakumbi. Abadlali banokuchukumisa kwaye basebenzise izinto ngendlela eyiyo, eyenza umdlalo ube mnandi ngakumbi. Olu hlobo lwentsebenziswano lubalulekile kwimidlalo eyoyikisayo. Itsala abadlali nzulu ebalini kwaye yenza yonke ingxolo okanye isithunzi soyike ngakumbi.

Ukwenyani kunye nokuntywiliselwa

Kwi-VR, ukunyaniseka kubaluleke kakhulu. I-Resident Evil VR isebenzisa iigraphics ezintle kunye nesandi ukwenza ilizwe elivakala liyinyani kwaye likhohlakele. Le nyani igcina abadlali benomdla kwaye besoyika, ukubeka umgangatho weminye imidlalo eyoyikisayo yeVR.

Imizobo ephucukileyo inceda ekudaleni umhlaba okholelwayo apho abadlali banokuntywila. Ubume, ukukhanya, kunye nezithunzi zingundoqo ekwakheni umoya ovakalelwa ngokwenene. Iinkcukacha zomdlalo zikhumbuza abadlali ngobungozi babo kwesi sithuba senyani.

Uyilo lwesandi lukwadlala indima enkulu kwinyani. Kwi-Resident Evil VR, iaudio yendawo yenza amava esandi se-360-degree, ivumela abadlali beve yonke i-creak kunye nokusebeza. Oku kwenza umdlalo ube nzima ngakumbi, njengoko isandi singoyikeka kunembonakalo kwimidlalo eyoyikisayo.

Okokugqibela, imvakalelo yesikali kwiVR yahlukile. Abadlali banokuziva ubungakanani bezinto kunye neendawo, ukwenza amava atyebe ngakumbi. Kwi-Resident Evil VR, izilo ezikhulu kunye neendawo ezikhasayo ziziva zoyikeka ngakumbi kuba abadlali bahamba ngazo ngokungathi ziyinyani.

Ubuchule boLawulo lweMpahla

Ulawulo lwe-Inventory yinxalenye ebalulekileyo yohlobo lokusinda, kwaye i-Residence Evil VR inyusela lo matshini kwindawo ephakamileyo. Nantsi indlela eyenziwa ngayo.

Umgangatho omtsha kuLawulo lweZibonelelo

Ukulawula izinto kubaluleke kakhulu kwimidlalo yoBubi boMhlali. Kwi-VR, iba ngamava ahlukileyo. Abadlali kufuneka bafikelele kwizinto kwaye bacinge ngocoselelo malunga nento ekufuneka bayigcine. Olu nxibelelwano longeza isicwangciso kunye nemvakalelo yongxamiseko. Abadlali kufuneka bakhawuleze bakhethe ukuba babambe ntoni okanye balahle ntoni.

Kwi-VR, ukulawula izinto kufuna ukuba abadlali bahambe kwaye bacinge ngononophelo. Ngokungafaniyo nemidlalo eqhelekileyo apho kusetyenziswa iimenyu, iVR idinga intshukumo yokwenyani kunye nezigqibo ezikhawulezayo. Oku kwenza umdlalo uzive uyinyani ngakumbi, kwaye lonke ukhetho lubalulekile.

Inkqubo ye-inventri kwi-Resident Evil VR inceda abadlali ukuba bahlale behlelekile kwaye bacwangcise ngobuchule. Sinqongophele indawo, ngoko ke abadlali kufuneka bakhethe izinto ezibalulekileyo endaweni ezingabalulekanga kangako. Oku kudala ukruthakruthwano phakathi kokulungiswa nokufuna izinto ngoko nangoko. Le nto yenza umdlalo ube nomdla ngakumbi, njengoko abadlali kufuneka batshintshe izicwangciso zabo rhoqo.

Kwakhona, amava e-VR antywilisiweyo enza ukhetho lwe-inventri lube neemvakalelo ngakumbi. Ukulawula izinto kwimeko eyoyikisayo kwenza ukulahla into enzima. Oku kongeza ukoyikeka komdlalo, njengoko abadlali kufuneka bacinge ngemiphumo yezigqibo zabo.

Ukuphucula iQhinga loMdlali

Kwi-Resident Evil VR, ukulawula uluhlu lwakho lweempahla kubalulekile. Yenza abadlali bacinge ngezixhobo zabo. Le nxalenye yomdlalo yongeza ubunzulu kwaye igcina abadlali emphethweni, njengoko kufuneka baqwalasele ukhetho lwabo kwaye balungele izinto ezothusayo. Kubaphuhlisi beVR, oku kubonisa ukuba kulula ukuyisebenzisa kunye neenkqubo ze-inventri ezonwabisayo ngundoqo.

Ulawulo lwe-inventri lungaphezulu nje kokukhetha izinto. Abadlali kufuneka bacinge ngendlela ukhetho lwabo oluyichaphazela ngayo imeko yabo yangoku. Oku kubalulekile kuba imidlalo eyoyikisayo inokutshintsha ngokukhawuleza, kwaye abadlali kufuneka balungele nantoni na.

Kwakhona, ukulawula izixhobo zongeza inyani kumdlalo. Kwimeko eyoyikisayo yokusinda, ukuphelelwa zizixhobo kuyinkxalabo yokwenyani, kwaye abadlali kufuneka benze ukhetho olunzima ukuze bahlale bephila. Oku kugcina abadlali benomdla kwaye bebandakanyeka ebalini.

Kubaphuhlisi beVR, inkqubo ye-inventri kwi-Resident Evil VR ngumzekelo omhle wendlela yokwenza oomatshini ababandakanyekayo. Ngokuvumela abadlali ukuba benze izigqibo ezibalulekileyo, abaphuhlisi banokudala amava acela umngeni kwaye anomvuzo, bephucula umdlalo ngokubanzi.

Ukuhamba: UbuGcisa bexesha

Ukuhamba okusebenzayo ngumqolo wawo nawuphi na umdlalo owoyikisayo, kwaye i-Resident Evil VR iyagqwesa kwesi sizinda. Makhe sihlolisise indlela efikelela ngayo olu lungelelwano.

Isenzo sokulungelelanisa kunye nokukrokra

I-Pacing ibaluleke kakhulu kwimidlalo eyoyikisayo ukugcina abadlali benomdla kwaye besaba. I-Resident Evil VR ikwenza kakuhle oku ngokuxuba isenzo esimnandi kunye namaxesha azolileyo, akrokrisayo. Oku kuhamba ngesantya kugcina abadlali bethe qwa, bengazi ukuba izinto ziza kuba ngumbhodamo nini.

Umdlalo ulinganisa ngononophelo isenzo kunye nokukrokra. Idala ukuqukuqela okugcina abadlali bebandakanyeka ngaphandle kokuziva bexinekile. Abadlali badlula kumxube wesenzo esiqatha kunye namaxesha azolileyo adala uxinzelelo.

Ukuphonononga kwiVR yongeza intandabuzo. Abadlali bajikeleza indalo ngokwabo, nto leyo ebenza bazive benoxinzelelo. Bayazi ukuba ingozi inokuba naphi na. Oku kungaqiniseki kubenza babe nomdla ngakumbi ebalini.

Kwakhona, isantya sinceda ekuphuhliseni ibali. Ngokuxuba isenzo kunye namaxesha azolileyo, umdlalo uvumela abadlali ukuba bathathe ibali kunye nemvelaphi yalo. Le ngxelo inzulu yenza ukuba iindawo ezoyikisayo zizive zinamandla kwaye zibalulekile.

Ukwakha Ulindelo

Ukuhamba ngabom kwi-Resident Evil VR kwakha ulindelo kunye noloyiko. Ngokubeka ixesha ngononophelo ukoyikisa kunye nokudibana, umdlalo ugcina abadlali beqikelela kwaye bazibandakanye ngokunzulu. Obu buchule bubalulekile kubaphuhlisi bomdlalo weVR abajonge ukwenza impembelelo yeemvakalelo ehlala ihleli kubadlali.

Ubugcisa bokwakha ulindelo bulele ekungacingeleki kweziganeko zomdlalo. Ngokuphambukisa ulindelo lwabadlali, iResident Evil VR idala ukungoneliseki rhoqo. Abadlali abaqinisekanga ukuba bangalindela nini uloyiko, olunyusa uxinzelelo kwaye lwenza wonke umzuzu uzive ubalulekile.

Olu lindelo lwandiswa ngakumbi yindalo yokuntywila yeVR. Umbono wobukho kunye nokuba sesichengeni obonelelwa yi-VR kwenza abadlali bachaphazeleke ngakumbi kwiimpembelelo zeemvakalelo zomdlalo. Le meko iphakamileyo yeemvakalelo iqinisekisa ukuba abadlali bahlala bebambene ngokunzulu kwaye betyala imali kwibali.

Ngaphaya koko, ixesha lokoyikisa kunye nokudibana libalulekile ekugcineni isantya somdlalo. Ngokubeka izithuba ngokufanelekileyo, i-Resident Evil VR iqinisekisa ukuba abadlali bahlala emphethweni ngaphandle kokuba bangabi namvakalelo kuloyiko. Olu lungelelwano lungundoqo ekudaleni ukukhunjulwa kunye namava awoyikisayo anempembelelo.

Ukudala Uxinzelelo lomdlali

Ukuxinana komdlali ngumba osisiseko wemidlalo eyoyikisayo, kwaye i-Resident Evil VR iyila ngobuchule kwaye igcine le ngxwabangxwaba. Nantsi indlela eyenziwa ngayo.

Inkalo yeNgqondo yeNgcaciso

Kwi-Resident Evil VR, ukuxinana akuveli nje kwizilo ezikhulu, kodwa nakuloyiko lokungaziwayo. Amava eVR enza olu loyiko lomelele kuba abadlali baziva bevezwe ngakumbi kwihlabathi lomdlalo.

Umdlalo udlala ngoloyiko lwento abangayiboniyo. Igcwele izinto ezimangalisayo kunye neengozi ezifihliweyo. Oku kugcina abadlali bephaphile kwaye besemphethweni, bahlale bejonge izoyikiso ezinokuza nangawuphi na umzuzu.

Kwakhona, iVR yenza ukuba yonke into ibonakale iyinyani. Abadlali baziva besesichengeni kwaye beyinxalenye yomdlalo, nto leyo enokwandisa uloyiko lwabo. Oku kuqonda ukuba buthathaka kongeza unxunguphalo ngokubanzi.

Umdlalo usebenzisa amaqhinga engqondo ukunyusa olu loyiko. Inokutshintsha indlela abadlali abazibona ngayo izinto, ibenze bazive bedidekile kwaye bengakhululekanga. Oku kungaqiniseki kwenza kube nzima ukuchaza eyona nto iyinyani, nto leyo eyongeza kuxinzelelo lomdlalo.

Ukubaliswa kwamabali okusingqongileyo

I-Resident Evil VR ibalisa ibali layo ngokuseta, enceda ukwakha uxinzelelo. Iimeko ezineenkcukacha zomdlalo zenza abadlali bazive ngathi basebalini. Le ndlela yinto enye abenzi bomdlalo weVR ekufuneka bacinge ngayo xa besenza imidlalo eyoyikisayo.

Ukusebenzisa okusingqongileyo ukubalisa ibali kubalulekile kwimidlalo eyoyikisayo. Kwi-Resident Evil VR, iisetingi ziyilelwe ukubonisa ibali kunye nomoya, okwenza kube ngamava atyebileyo.

Iinkcukacha ezikwiindawo zomdlalo zongeza unxunguphalo. Yonke into, isandi, kunye nesithunzi zibekwe ngononophelo ukwenza imvakalelo yoloyiko. Olu luyilo lugcina abadlali bephaphile kwindawo ebangqongileyo, besonyusa ingcinezelo kunye nokuntywiliselwa.

Ukubaliswa kwamabali okusingqongileyo kukwavumela ibali ukuba likhule ngendlela echubekileyo. Ngokubeka imikhondo kwindawo, umdlalo ukhuthaza abadlali ukuba baphonononge kwaye bafunde ibali ngokwabo. Oku kubandakanyeka kwenza izinto ezothusayo zomelele kwaye zibe nentsingiselo ngakumbi.

Izifundo zeVR Game Developers

Impumelelo ye-Resident Evil VR ibonelela ngezimvo ezixabisekileyo kubaphuhlisi bemidlalo yeVR. Makhe sihlolisise ezi zifundo.

Ukugxininisa amava oMsebenzisi

Kwabo bafuna iqabane kunye a Inkampani yophuhliso lomdlalo wenyani, impumelelo ye-Resident Evil VR igxininisa ukubaluleka kwamava omsebenzisi. Ukusuka kulawulo olucacileyo ukuya kwindawo yokuntywila, yonke inkalo yomdlalo yenzelwe ukomeleza ukuzibandakanya kwabadlali kunye noloyiko.

Amava omsebenzisi ayinto ebalulekileyo kuphuhliso lomdlalo weVR. I-VR ye-Resid Evil ibonisa ukubaluleka kokwenza ulawulo olucacileyo oluvumela abadlali ukuba bahambe ngokusingqongileyo ngaphandle komthungo. Oku kulula ukusebenzisana kubalulekile ekugcineni ukuntywiliselwa kunye nokuzibandakanya komdlali.

Ngaphaya koko, iindawo ezintywilayo zomdlalo ziqaqambisa ukubaluleka kokuqwalaselwa kweenkcukacha kuyilo lweVR. Ngokwenza useto oluyinyani nolunyanzelwayo, abaphuhlisi banokuphucula imvakalelo yomdlali yobukho kunye nokuntywiliselwa, benze izinto ezothusayo zibe nefuthe ngakumbi.

Kubaphuhlisi, ukugxila kumava omsebenzisi kuthetha ukubeka phambili uhambo lweemvakalelo zomdlali. Ngokwenza amava ahambelanayo kunye nokuzibandakanya, abaphuhlisi banokwenza imidlalo ehambelana nabadlali kwinqanaba elinzulu, ukuphucula impembelelo yomdlalo.

Ukuveliswa kwezinto ezintsha kwiMidlalo yeMechanics

I-Residence Evil VR ibonisa indlela oomatshini bomdlalo besintu abanokutshintshwa ngayo kwiVR. Indlela yomdlalo kulawulo lwe-inventri, isantya, kunye noxinzelelo lubonelela ngeplani yabaphuhlisi abajolise ekudaleni amava awoyikisayo anefuthe.

Ukwenziwa kwezinto ezintsha kubuchwephesha bomdlalo kubalulekile kwiVR, apho iindibano zesiqhelo zokudlala zisenokungasebenzi. I-Resident Evil VR ibonisa indlela oomatshini beklasikhi abanokuthi bacingelwe ngayo kwakhona ukuze balungele iimfuno ezizodwa zenyani yenyani, ukudala amava abandakanyekayo kunye nokuntywila.

Indlela entsha yomdlalo kulawulo lwempahla iqaqambisa amandla onxibelelwano olutsha kwiVR. Ngokubandakanya intshukumo yomzimba kunye nokwenza izigqibo, abaphuhlisi banokudala amava omdlalo wokuntywila kunye nomngeni ogcina abadlali bebandakanyeka.

Ngaphaya koko, isantya somdlalo kunye neendlela zoxinzelelo zibonelela ngemibono exabisekileyo ekudaleni amava achukumisa iimvakalelo. Ngokulungelelanisa ngononophelo intshukumo kunye nokuthandabuza, abaphuhlisi banokwenza imidlalo ehambelana nabadlali kwaye ishiye umbono ongapheliyo.

Indima yeTekhnoloji

Itekhnoloji entsha kwinyani yenyani (VR) idale amathuba anomdla kwimidlalo eyoyikisayo. Izikrini ezikumgangatho ophezulu, isandi esijikelezileyo, kunye nolawulo oluphendulayo zizinto ezibalulekileyo zala mava. Abaphuhlisi bemidlalo banokusebenzisa ezi zixhobo ukwenza imidlalo enokoyikisa kunye nabadlali abanomdla.

Itekhnoloji ingundoqo kwimpumelelo yomdlalo weVR. Ihardware entsha yeVR kunye nesoftware vumela abaphuhlisi benze amava anokwenyani agcina abadlali bebandakanyeka.

Izikrini ezikumgangatho ophezulu zinceda ukwenza ihlabathi lenyani elikholelwayo. Iziboniso ezicacileyo nezineenkcukacha zinceda abadlali bazive ngathi bangaphakathi kumdlalo ngenene, besenza amaxesha oyikekayo asebenze ngakumbi.

Isandi esingqongileyo sikwabalulekile. Ngesandi se-360-degree, abadlali banokuva izandi ezivela kubo bonke. Oku kuyinyani kubalulekile kwimidlalo eyoyikisayo, apho izandi ezoyikisayo zinokusebenza ngakumbi kunezibonwayo.

Ulawulo oluphendulayo lunceda ukugcina abadlali bentywiliselwe. Ulawulo olucacileyo noluchanekileyo luvumela abadlali ukuba bahlale begxile ebalini nakwimo yomdlalo.

Ukuthatha okuphambili

  1. Amava antywilayo: I-VR yoMhlali okhohlakeleyo ibonisa indlela ubunyani obuyitshintsha ngayo umdlalo wesintu. Idala amava othusayo kunye nokuzibandakanya ngezenzo zomzimba kunye nokunxibelelana nokusingqongileyo.
  2. Ukubaluleka kokwenyani: Imizobo elungileyo kunye nesandi zibalulekile kwimidlalo yeVR. Bagcina abadlali benomdla kwaye bakhulisa uloyiko, nto leyo ibalulekileyo kubaphuhlisi bomdlalo.
  3. Ulawulo lwe-Inventory ye-Tactile: Ukuphathwa kwe-inventri kwi-Residenti Evil VR kufuna abadlali ukuba bacinge ngokukhawuleza. Oku kongeza isicwangciso kunye nongxamiseko kukhetho lwabo lokusinda.
  4. I-Pacing esebenzayo: Imidlalo eyoyikisayo idinga umxube wesenzo kunye nokuthandabuza. I-Resident Evil VR ikwenza kakuhle oku ngokutshintsha phakathi kwemiboniso enomdla kunye namaxesha azolileyo, okugcina abadlali betyala imali.
  5. Uxinzelelo lwezengqondo: Umdlalo wakha uxinezeleko ngokusetwa kwawo kunye noloyiko lokungaziwayo. Oku kugcina abadlali bexakekile kwaye besoyika.

Izifundo zabaPhuhlisi: I-VR yoMhlali inikezela ngezifundo eziphambili kubaphuhlisi beVR. Iqaqambisa imfuno yamava alungileyo omsebenzisi, umdlalo omtsha, kunye nokusebenzisa itekhnoloji ephezulu ukwenza imidlalo eyoyikisayo esebenzayo.

isiphelo

I-Residence Evil VR ibonisa amandla okuguqula ubunyani benyani kuhlobo lokusinda loloyiko. Ngokucokisa ubuxhakaxhaka bomdlalo onjengolawulo lwempahla, isantya, kunye noxinzelelo lwabadlali, umdlalo useta umgangatho ophezulu wamava eVR. Kubaphuhlisi kunye neenkampani ze-VR, ulwazi olufunyenwe kwesi sihloko lugxininisa ukubaluleka kwamava omsebenzisi kunye nokutsha. Njengoko imbonakalo ye-VR iguquka, ezi zifundo zihlala zibalulekile ekwenzeni amava okudlala antywilayo kunye neemvakalelo athi athabathe abadlali.

Amanqaku Afana